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Version 1.08.2 (Live) 1.08.1 (Beta/Experimental)
The Mage is one of the Classes you can play as in Vagante with focuses on Spells and elemental enchantments.
Starting Set[edit | edit source]
HP | STR | DEX | VIT | INT | LCK |
---|---|---|---|---|---|
60 | 0 | 2 | 1 | 10 | 0 |
![Vagate Vagate](/uploads/1/1/8/5/118548365/304703911.png)
Weapons | ||||
---|---|---|---|---|
Name | Damage | Attack Speed | Charge | Description |
Magic Rod | 0-1 | Fast | 6/6 | 'A magical weapon that recharges from hitting enemies. Hold attack to use.' |
Affinities[edit | edit source]
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Alchemy | ||
---|---|---|
Level 1 | Potion Knowledge | All potions are identified. |
Level 2 | Chemical Transmutation | Combine different potions to make a new potion. (Press the cast spell button while hovering over a potion, drag it onto another potion and press the cast spell button again) |
Level 3 | Alchemist | Potions you drink have stronger effects. |
Level 4 | Exceed | Occasionally quaff potions multiple times. |
Spellcaster | ||
Level 1 | Recovery | Spell cooldowns are reduced by 25%. |
Level 2 | Critical Magic | Chance to deal critical spell damage. |
Level 3 | Resilience | Spell casting cannot be interrupted. |
Level 4 | Spell Charge | Enables complete movement control while casting a spell. |
Enchant | ||
Level 1 | Novice Enchanter | Bestow a spell's power unto the user by pressing Interact during a fully-concentrated spell cast. |
Level 2 | Elemental Adept | Higher tier spells bestow greater enchantments. Additionally, gain the ability to wield 2 elemental enchantments. |
Level 3 | Rune Scribe | Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments. Permanently adds the element to the weapon's effects. |
Rod | ||
Level 1 | Rod Adept | Increase rod recharge rate. |
Level 2 | Overcharge | Charge rod cast to increase damage. |
Level 3 | Spell Syphon | Rods will recharge from spell damage. |
Level 4 | Leech Cast | Auto-cast rods if attack hits an enemy. |
Level 5 | Conductor | Automatically cast your current spell after overcharging rod. |
Enchant[edit | edit source]
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The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The strength of these effects is not affected by INT. The difference between the levels of elemental enchants are barely noticable, if at all.
Fire | Weapon Enchantments | ||
---|---|---|---|
Flame Pillar | Level 1 flame enchant. Hitting enemies will apply the burn status affect. | Burning | Fire Spell |
Fireball | Level 2 flame enchant. Hitting enemies will apply the burn status effect. | Shocking | Lightning Spell |
Fire Shield | Level 3 flame enchant. Hitting enemies will apply the burn status effect. | Freezing | Ice Spell |
Ice | Miscellaneous | ||
Iceball | Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. | temporary +2 Defense buff (stackable) | Spirits |
Frost Nova | Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. | temporary +2 Strength buff (stackable) | Magic Missile |
Lightning | temporary +2 Speed buff (stackable) | Blink | |
Eleclance | Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. | temporary +2 Strength buff (stackable) | Shockwave |
Lightning | Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. | Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each. http://www.trepimizen1981.simpsite.nl/bowman-2. The spirits' damage scales on your INT | Evil Transformation |
Chain Lightning | Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. | Freezes you. (Placeholder) | Summon Monster |
Magic Missile | Turns a Boomerang into an Enchanted Boomerang. | Freezes you. (Placeholder) | Charm |
Vagante | |
---|---|
Adventurers | Knight • Rogue • Mage • Wildling • Houndmaster |
Items | Equipment • Weapons • Armor • Spells |
Areas | Dark Caves • Forest • Catacombs • Rift |
Side Areas | Ruins • Forest Temple • Tower • Factory |
World | Monsters • Bosses • Shops • Chests • Hard Mode |
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